Weekly Update 9 - (12/7/2020)


Happy Belated Turkey Day!

Sorry about the hiatus, but given our small development team of 3 and the fact that each of us is full-time committed to school or work (or both) I feel we have some excuse for our absence, haha. Regardless, we are back in action! The office now has a desktop setup inside of it and working internet installed, two things that were sorely missing from it. This will now allow the team to actually make genuine use of our dedicated workspace and be more efficient, something that I have been striving for since the founding of this project and company. Going forward progress should be more steady, but this leads me into the next topic of discussion:

DEADLINES

As a team, we made a realization. We can't predict the future. Shocker, I know. Things happen, and we aren't always able to give as much time as we would like to the project. We are still very much committed to producing the best damn space opera simulator ever, but giving release dates for milestone builds is probably something that is gonna be put on hold. We would rather not lie or disappoint people that are following the project by offering definite release dates and missing them. So instead we will strive to keep the Trello page as updated as possible and continue to fill out the wiki. Any release date we give you will likely be extremely tentative and subject to change. That being said, and as I said before, this does not imply a reduction in focus on working on this project. 

OFFICE UPGRADE

Thanks to the kind engineers at MetroNet and the polite salesmen at MicroCenter, Big Owl Interactive HQ now features a game dev ready desktop and speedy internet to power it. Good Lord, I cannot stress how important getting internet was. If any of you have ever tried subsisting off public Wi-Fi and phone hotspots know that we share your pain. The desktop is an absolute beast powered by the ever elusive RTX 3070 (Ever play minesweeper at 1000+ FPS?). The office is finally coming into its own. LET THE GAME DEV BEGIN!

PROGRESS UPDATE

These past weeks have been kinda crazy. Family matters, obscene work schedules, holidays, they have all taken precedence over this project and thusly slowed progress significantly. But with school coming to a close soon, and winter break almost upon us, our team will be free to work more effectively on the project.

Hexagonal Planets are still in the works though the tech behind them has been significantly advanced and will soon be ready for implementation. Solar system generation is still in the process of being rewritten out of prototype and into galaxy generation. Significant focus is going to be shifted towards UI design in the next week or so, as we would like to get the feel of the game's systems and menus nailed down prior to their actual development. Work is being done to expand the list of celestial bodies we hope to represent this includes but won't be limited to: dwarf planets, asteroids, comets, and protoplanetary disks. All of these objects will have relevant and important impact on the game and how you play / what you prioritize. 

CONCLUSION

Well that's all folks. Progress continues as it always shall. We hope to see you again for the next update and any post in between, and remember, that a still more Glorious Dawn awaits.

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