Superpowers
A downloadable game for Windows and macOS
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[ABOUT]
This game was created for The Historically Accurate Game Jam with the theme "Cold War".
Created in Unity with C#.
Controls and Credits in game.
[FEATURES]
- Fun characters with multiple attacks and abilities!
- Local multiplayer with either keyboard or controller support!
- Defeat your opponent to win the War!
- Two stages.
- 3 characters.
Status | Released |
Platforms | Windows, macOS |
Release date | Jan 04, 2021 |
Author | Big Owl Interactive |
Genre | Fighting, Action |
Made with | Unity |
Tags | 2D, cold-war, Local multiplayer, Pixel Art, PvP, Retro, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Accessibility | Subtitles |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Download NowName your own price
Click download now to get access to the following files:
SUPERPOWERS V1 54 MB
SUPERPOWERS MacOS 63 MB
Comments
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THE greatest game I've ever played, no cap on god (but the atheist one cause this bout the USSR). 11.5/10
Hello! I downloaded the game, but there seems to be something strange with the resolution, it looks like this:
My screen resolution is 1366x728.
Oh boy, that ain't right, haha! What is the resolution of your monitor? I can almost guarantee that bug is caused by some sort of resolution scaling.
Oh, sorry, I didn't see there was more to your comment. The problem is without a doubt your resolution. The game is setup to render at 1920x1080. I need to figure out how to scale the resolution better to fix this issue. Thanks for reporting it!
Haha i see, yeah my screen resolution is a little bit uncommon, if you manage to scale it i would really like to try your game, it seems quite interesting.
Maybe making a windowed resolution could work? I have no idea.
Yeah we will make sure to throw together a version of the game with better UI scaling. I actually only realized this was an issue with like 30 minutes left to upload the game for the jam and begin to panic, haha. I forced it to 60fps and 1080p resolution in code and it fixed it for my 2k monitor, but perhaps if you go lower than 1080p, instead of above like I had, my fix doesn't work.