A downloadable game for Windows and macOS

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[ABOUT]

This game was created for The Historically Accurate Game Jam with the theme "Cold War".

Created in Unity with C#.

Controls and Credits in game.

[FEATURES]

  • Fun characters with multiple attacks and abilities!
  • Local multiplayer with either keyboard or controller support!
  • Defeat your opponent to win the War!
  • Two stages.
  • 3 characters.
StatusReleased
PlatformsWindows, macOS
Release date Jan 04, 2021
AuthorBig Owl Interactive
GenreFighting, Action
Made withUnity
Tags2D, cold-war, Local multiplayer, Pixel Art, PvP, Retro, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)
AccessibilitySubtitles
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download NowName your own price

Click download now to get access to the following files:

SUPERPOWERS V1 54 MB
SUPERPOWERS MacOS 63 MB

Comments

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(+1)

THE greatest game I've ever played, no cap on god (but the atheist one cause this bout the USSR). 11.5/10

Hello! I downloaded the game, but there seems to be something strange with the resolution, it looks like this:


My screen resolution is 1366x728.

(+1)

Oh boy, that ain't right, haha! What is the resolution of your monitor? I can almost guarantee that bug is caused by some sort of resolution scaling. 

(+1)

Oh, sorry, I didn't see there was more to your comment. The problem is without a doubt your resolution. The game is setup to render at 1920x1080. I need to figure out how to scale the resolution better to fix this issue. Thanks for reporting it!

(1 edit)

Haha i see, yeah my screen resolution is a little bit uncommon, if you manage to scale it i would really like to try your game, it seems quite interesting.
Maybe making a windowed resolution could work? I have no idea.

(+1)

Yeah we will make sure to throw together a version of the game with better UI scaling. I actually only realized this was an issue with like 30 minutes left to upload the game for the jam and begin to panic, haha. I forced it to 60fps and 1080p resolution in code and it fixed it for my 2k monitor, but perhaps if you go lower than 1080p, instead of above like I had, my fix doesn't work.