Bugfix-Friday Week 1 - (9/18/2020)
Glorious Dawn » Devlog
Ayyo, wouldntchyaknow, it's Bugfix-Friday!
Alright let's get down to it
Here are the bugs that have been fixed:
- Standard was misspelled under the density input in the simple menu
- Half of galaxy would not generate in advanced menu for an indiscernible reason
- The issue was with the black body radiation input and would cause star properties to not be generated. Code would hang on the error and not move forward which is why it would cause about half the galaxy to not generate properly
- Fixed an issue with macOS download, which caused it to be inoperable
- The build was compressed on a Windows computer which meant it could not be uncompressed in macOS and thus was unusable. This has been rectified
Here are some bugs that we are aware of but haven't yet addressed or haven't reproduced:
- If you generate a simple galaxy and click a star, switch to advanced menu, click a star, and then switch back to the simple galaxy, the star viewer will not detect a star. You will be forced to regenerate the simple galaxy.
- “When zoomed out quite far, clicking on stars whilst the star viewer menu is up sometimes does not register, with several clicks being required around the star before the viewer menu updates” - (u/haxd)
- This post was submitted to the subreddit by a community member which is awesome and highly encouraged, thanks u/haxd!
Version 0.0.1, which contains these bug fixes, has been released on the project page and is available for download.
That's all for Bugfix-Friday, see you all next week. Hopefully with less, not more, bugs, haha. Don't forget to submit bug reports to the subreddit thread, and as always, remember that a still more Glorious Dawn awaits!
Sincerely,
Bryon Karger
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Glorious Dawn
Space Opera Simulator
Status | In development |
Publisher | |
Author | Big Owl Interactive |
Genre | Simulation |
Tags | 4X, Exploration, grand-strategy, Immersive, Real time strategy, Sci-fi, Space, Space Sim, Unity |
Languages | English |
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